Categories / opengl-es
Understanding glBindTexture in OpenGLES for iPhone: A Comprehensive Guide
Resolving Scaled Fragments Issue in OpenGL ES 2.0 on iPhone Devices
Understanding glDiscardFramebufferEXT: Optimizing Depth Buffer Management in OpenGL ES 2.x
Understanding the Issue with Displaying Texture Images on Devices: A Guide to Working Around Non-Power of Two Dimensions
Here is the complete code for a simple Android application that uses OpenGL ES and PVRTC texture compression:
Unlocking Performance: Mastering Vertex Buffer Objects (VBOs) and glBufferSubData for Efficient 3D Graphics Development
Mitigating Black Borders when Overlaying Transparent Textures with Fragment Shaders
Understanding and Working with OpenGL Error Breaks: A Step-by-Step Guide
Understanding OpenGL ES 2.0 Performance on iPhone Simulator, iPhone, and MacBook Pro: A Deep Dive into Tile-Based Rendering and Beyond